Diablo 4 patch notes – 1.0.2d update nerfs survivability, buffs Necro

The RPG game Diablo 4 is undergoing major launch modifications to improve overall balance, with survivability being the main issue up for change. Blizzard has released the patch notes for Diablo 4 version 1.0.2d. Strap in for these Diablo 4 patch changes, as there’s a lot to unpack here. Many Diablo 4 classes are also experiencing changes, with the Necromancer receiving some significant benefits while Druid, Barbarian, and the rest receive some nerfs as well.

Let’s start from the top as we close in on the full Diablo 4 release date, you’ll want to keep up to date with the best Diablo 4 builds as these changes come into effect, as a lot of the classes are seeing some significant changes already.

Blizzard says that overall it is “quite happy with the performance of our classes,” but that Diablo 4 patch notes 1.0.2d aim to rebalance some classes to make their builds fairer, with buffs to abilities and nerfs to Paragon Glyphs coming into effect to help balance everything out. All of you with a Diablo 4 Necromancer build are going to love this, as there are quite a few buffs here.

“We generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo 4,” Blizzard says, which explains why so many nerfs have come into play.

The Diablo 4 Barbarian has also seen the Gohr’s Devastating Grips unique item come back after Blizzard disabled it due to it being, well, just too good at just demolishing enemy packs.

The Diablo 4 Stolen Artifice quest is also disabled until the next hotfix, so you won’t be able to complete the Scosglen zone until it’s ready. As of right now, we’re unsure when it’ll be coming back.

Diablo 4 patch notes 1.0.2d – June 4, build #42131

Here are the Diablo 4 patch changes for the 1.0.2d update broken down by class, general changes, and bug fixes.


Skill Changes

Challenging Shout
  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain’s Aspect
  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Item Changes

Gohr’s Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.


Skill Changes

  • Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
  • Damage increased from 32% to 40%.
Grizzly Rage
  • Damage bonus increased from 5/10/15% to 6/12/18%.

Class Specialization

Obsidian Slam
  • Kills required for bonus increased from 10 to 20.
Calm Before the Storm
  • Lucky Hit Chance reduced from 15% to 10%.

Passive Changes

Electric Shock
  • Damage bonus increased from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

Shockwave Aspect
  • Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
  • Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer’s Aspect
  • Flat damage increased from .5-.6 to .7-.8.


Skill Changes

Blood Lance
  • Damage increased from 67.5% to 80%.
Army of the Dead
  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.
Blood Wave
  • Damage increased from 90% to 120%.

Passive Changes

  • Damage increased from 20% to 22%.
Grim Harvest
  • Essence gained reduced from 3/6/9 to 2/4/6.
  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death’s Defense
  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

Raise Skeleton
  • Skeleton Warrior attack damage increased by 10%.
  • Golem attack damage increased by 10%.
Blood Golem
  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem

Iron Golem slam damage increased from 25% to 175%.
Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

Hulking Monstrosity
  • Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
  • Damage bonus increased from 10% to 15%.


Skill Changes

Twisting Blades
  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
  • Damage increased from 24% to 30%.
Dark Shroud
  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
  • Enhanced Dash Critical Strike Damage bonus reduced from 20% to 15%.
  • Damage increased from 30% to 40%.

Passive Changes

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

Legendary Affix Changes

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.


Skill Changes

Arc Lash
  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

Legendary Affix Changes

Aspect of Control
  • Bonus damage reduced from 30-40% to 25-35%.


Miscellaneous Class Changes

Druid Companions and Necromancer Minions
  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes
  • Player Attack Speed nodes reduced by 50%.
  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs’ Bonus to Rare nodes reduced by ~50%.
  • Glyphs’ Bonus to Magic nodes reduced by ~40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

Bug Fixes

  • Fixed the name for the Light Bearer Mount.
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.

So there you have it, the Diablo 4 patch notes 1.0.2d from Blizzard. With that, you’ll want to know all you can about the Diablo 4 Altar of Lilith locations, alongside all the details on every Diablo 4 dungeon and each Diablo 4 world boss and their spawn times. the Diablo 4 system requirements can also help you see if you’ve got the power.

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