Dr Disrespect bashes games industry’s focus on microtransactions—even though his game sold NFT

In a recent livestream, the popular content creator Dr. Disrespect has strongly criticized the gaming industry, specifically multiplayer developers and publishers. He expressed his concern about the excessive emphasis on microtransactions and cosmetic items rather than creating fresh game content.

Dr. Disrespect voiced his confusion about the current state of video games on September 28, stating that it no longer resembles what he grew up with. He lamented the loss of the original gaming culture and called for its revival. He argued that gaming companies are allocating significant resources to create high-production trailers for new cosmetic items, when those budgets could be better spent on improving gameplay and core game features.

He mentioned that the industry still has thriving elements, particularly in single-player games, citing RPGs like Starfield and Baldur’s Gate 3. He believes these genres are carrying the gaming industry and compensating for the shortcomings of multiplayer titles that heavily focus on microtransactions.

However, Dr. Disrespect’s criticism faced backlash due to his previous involvement in the microtransaction scheme. His game, Deadrop, was primarily funded through NFTs and blockchain images, which led to significant financial losses for investors in the oversaturated and fraudulent NFT market.

Some criticized him for advocating against internet scams while having promoted volatile financial investments like NFTs. Although he claimed that NFTs wouldn’t be necessary to play his game and it wouldn’t be pay-to-win, he received criticism from both players and industry figures. His game’s snapshots are still limited to those who claimed his NFT “Founders pass,” indicating he hasn’t abandoned the use of microtransactions as a source of income. This has led to accusations of hypocrisy regarding his criticism of the gaming industry.

In conclusion, while the gaming community is evolving, the future trends of microtransactions and cosmetic items remain uncertain. However, it is clear that a well-made game can still become profitable purely through word of mouth, as seen with titles like Baldur’s Gate 3, offering hope for improvement within the industry.

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