The Bethesda RPG game Starfield has officially released, and you can play it right now with early access and Game Pass. The full launch is scheduled to happen in a few days. This is a wonderful example of the open-world model used in games like The Elder Scrolls, Skyrim, and Fallout, as we mentioned in our review of Starfield, and it will undoubtedly continue to be a staple of PC gaming for years to come. However, one Starfield designer uses the release of the game as an occasion to express gratitude to fans for their “trust” after acknowledging that Fallout 76’s launch was “rough.”
You’ve created one of the best Starfield builds. You’ve met some of the Starfield companions. Venturing into the universe, you’re met with the lustrous visuals and smooth performance of Bethesda’s latest – compared to some of the famous glitchy moments from Skyrim and Fallout, Starfield looks fantastic. It’s a testament to the work of Bethesda and – according to one designer – some of the lessons learned after Fallout 76.
“I haven’t gotten a lot of sleep in the past couple of days, for obvious reasons,” Starfield lead designer Emil Pagliarulo says. “Lots of that going around at Bethesda. It’s been a real whirlwind. Now, coming up for breath, I’m just overwhelmed by all of the love and support for Starfield and Bethesda Game Studios.
“Our goal from the very beginning was to create a brand new universe for our players to get lost in. To push ourselves to provide you with as much content, and hopefully joy, as we were humanly capable of. Did we pull it off? Well, we sure as hell tried.”

Pagliarulo describes the launch of Fallout 76, back in 2018, as “rough.” On release, the multiplayer game encountered a variety of bugs and issues that impacted the player experience. Pagliarulo thanks Bethesda fans for their support leading into Starfield.
“When 76 launched rough, we asked for your patience,” Pagliarulo says. “We had some lessons to learn. And you supported us as we supported that game, and made it the experience you wanted and deserved. That trust clearly carried over into Starfield, and made us want to work even harder.
“We made Starfield for ourselves, and for all of you. We are a studio of gamers and dreamers. A studio of real people, with families, struggles, hopes and fears. Our one goal was always this: to bring us all together, in space.”
First announced back in 2018, Bethesda describes Starfield as 25 years in the making, from its first conception up until release. If you’re heading into the galaxy yourself, you’ll want to know where to sell all that Starfield survey data, and also how to make the most of Starfield workbenches.
Still looking for more? While a good Starfield wiki can be a handy source of information, our new Starfield Database goes further, offering you daily news, searchable databanks, and even interactive tools.
